Hierarchical Character Management for Computer-Generated Crowd.

Accession number;99A0182280
Title;Hierarchical Character Management for Computer-Generated Crowd.
Author; MIYOSHI MASANORI (Hitachi, Ltd., Hitachi Res. Lab.) WATANABE NORITO (Hitachi, Ltd., Hitachi Res. Lab.) ANJO KEN'ICHI (Hitachi, Ltd.)
Journal Title;Joho Shori Gakkai Kenkyu Hokoku
Journal Code:Z0031B
ISSN:0919-6072
VOL.98;NO.112(CG-93);PAGE.7-12(1998)
Figure&Table&Reference;FIG.9, TBL.1, REF.5
Pub. Country;Japan
Language;Japanese
Abstract;This paper proposes a new method for managing computer-generated crowds of autonomous CG characters. We employ the tree structure to manage the crowds, which makes it possible to select the required sets of information efficiently. We can reduce the amount of time to generate locomotion of the characters and get capability to represent more sophisticated crowds' movement. (author abst.)