"Outstaring Game" through TV-Conditions for Eye Contact.

Accession number;99A0263668
Title;"Outstaring Game" through TV-Conditions for Eye Contact.
Author; ITO AKIRA (Yamagata Univ., Fac. of Eng.) MATSUDA KENJI (Yamagata Univ., Fac. of Eng.) ISHIGAKI MAKOTO (Yamagata Univ., Fac. of Eng.) KOJIMA HIDEKI (Commun. Rese. Lab.) YANO HIROYUKI (Commun. Rese. Lab.)
Journal Title;IEIC Technical Report (Institute of Electronics, Information and Communication Engineers)
Journal Code:S0532B
ISSN:0913-5685
VOL.98;NO.503(HCS98 39-45);PAGE.15-21(1999)
Figure&Table&Reference;FIG.2, TBL.2, REF.7
Pub. Country;Japan
Language;Japanese
Abstract;"Eye-contact" seems to play an essential role for realizing a natural dialogue. Few researches have, however, investigated the real dialogue under eye-contact conditions. Hence, we developed a kind of TV conference system which make an "eye-contact" possible between the dialoguer. First, the accuracy of the eye-direction detection is investigated, and found that only the mismatch of 4 degree is enough to be perceived. Next, Niramekko-Japanese outstaring game is conducted under various conditions, partly to investigate the effect of eye-contact on the dialoguer. The result is surprising-most people cannot detect the eye-contact, only they can detect the eye direction. (author abst.)