VR Walk-through by Vision-based Real-time Human Motion Sensing
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Accession number;04A0171232
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| Title;VR Walk-through by Vision-based Real-time Human Motion Sensing |
| Author;
DATE N
(Kyushu Univ., Fukuoka, Jpn)
YOSHIMOTO H
(Kyushu Univ., Fukuoka, Jpn)
ARITA D
(Kyushu Univ., Fukuoka, Jpn)
TANIGUCHI R
(Kyushu Univ., Fukuoka, Jpn)
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Journal Title;IEIC Technical Report (Institute of Electronics, Information and Communication Engineers)
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Journal Code:S0532B
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ISSN:0913-5685
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VOL.103;NO.540(IE2003 163-183);PAGE.25-29(2004)
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| Figure&Table&Reference;FIG.10, TBL.3, REF.7 |
| Pub. Country;Japan |
| Language;English |
| Abstract;Vision-based real-time human motion sensing is quite useful for many real-time interactive systems, such as virtual reality systems, video game consoles, etc, since it does not impose physical restrictions on a target person, and it is comfortable for its users. In this paper, we present a vision-based real-time human motion sensing and its application to realize virtual reality walk-through. There are two topics here: one is realization of vision-based real-time human motion sensing, for which we have adopted parallel multi-view image analysis; the other is human action recognition to realize VR work-through in a restricted real 3D space. Here, we present our experimental studies. (author abst.) |
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