GPU based interactive displacement mapping
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Accession number;05A0212989
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| Title;GPU based interactive displacement mapping |
| Author;
TAKAHASHI M
(Japan Advanced Inst. Sci. And Technol., Ishikawa, Jpn)
MIYATA K
(Japan Advanced Inst. Sci. And Technol., Ishikawa, Jpn)
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Journal Title;IEIC Technical Report (Institute of Electronics, Information and Communication Engineers)
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Journal Code:S0532B
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ISSN:0913-5685
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VOL.104;NO.545(IE2004 145-173);PAGE.105-108(2005)
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| Figure&Table&Reference;FIG.8, REF.6 |
| Pub. Country;Japan |
| Language;English |
| Abstract;In many visual applications, such as video games, physical simulation is one of the key technologies. Physical simulation generally consumes a lot of processing time on the CPU. On the other hand, effective interactive geometric deformation technique, which is applicable for physical simulation, is still a challenging issue in computer graphics. This paper describes a novel method for geometric deformation in real time by means of displacement mapping using vertex textures. This paper also gives a method for calculating collision handling on the GPU. (author abst.) |
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