GPU based interactive displacement mapping

Accession number;05A0212989
Title;GPU based interactive displacement mapping
Author; TAKAHASHI M (Japan Advanced Inst. Sci. And Technol., Ishikawa, Jpn) MIYATA K (Japan Advanced Inst. Sci. And Technol., Ishikawa, Jpn)
Journal Title;IEIC Technical Report (Institute of Electronics, Information and Communication Engineers)
Journal Code:S0532B
ISSN:0913-5685
VOL.104;NO.545(IE2004 145-173);PAGE.105-108(2005)
Figure&Table&Reference;FIG.8, REF.6
Pub. Country;Japan
Language;English
Abstract;In many visual applications, such as video games, physical simulation is one of the key technologies. Physical simulation generally consumes a lot of processing time on the CPU. On the other hand, effective interactive geometric deformation technique, which is applicable for physical simulation, is still a challenging issue in computer graphics. This paper describes a novel method for geometric deformation in real time by means of displacement mapping using vertex textures. This paper also gives a method for calculating collision handling on the GPU. (author abst.)